![]() And short-lived freezes are commonplace, as well. Pop-in is a very noticeable issue when approaching the two islands or a forest of kelp. Sometimes textures look pixelated for a few moments. I mean, broken is a bit of a strong word, as most of the game’s copious issues weren’t really a big deal. It’s really a shame that this game also happens to be one of the most “broken” I’ve ever played. ![]() I mean, I guess this is pretty scary, too… But there was one thing remaining that still scared me. By the end, I had become quite courageous, if I do say so myself. Open water, deep water, and the aggressive creatures that lurked within. And let’s not forget the biggest success of all…how I was able to get over my initial terror of the ocean. I fondly remember the time that I was able to recover my Cyclopes after near certain doom. I was quite proud of the fact that I never died from lack of food, water, or oxygen (as far as I remember…). To be perfectly honest, I couldn’t help but feel a sense of pride as I grew accustomed to the challenges this game had to offer. Yes, I would consider these moments among some of the highlights of my experience. Oh, and there were the multiple fires I had to contend with in my Cyclopes due to Ghost Leviathan attacks. Pure instinct kicks in, and I dodge it by going perpendicular, after which I ducked down and hid in a crevasse until I knew it was safe. I hear a roar, and I look over to find a Reaper swimming straight for me, unsuspecting as I was in my Seamoth. I remember the time I was minding my own business by the Aurora. Plus, why would I want to? Part of the fun was avoiding these beasties. There are three kinds of hostile Leviathans in this game (along with a handful of smaller predators), and while I think you can technically kill them, it’s very difficult. Strangely enough, however, that was another thing I really loved about this game. Welcome to my sweet abode!īecoming self-sufficient was a big deal for me and made me feel that much less vulnerable in such a hostile environment. I even had an indoor garden, paving the way for a fully vegetarian diet now that I no longer had any need to catch fish. And even a bioreactor for emergency power when my solar panels weren’t able to keep up with my energy needs. I had a room for my water filtration machines. I built a dedicated storage room (and a bonus one in case I needed it), two moonpools for my Seamoth and Prawn, and so much more. It started out as a simple room with all my basic tools and some storage and quickly expanded from there. I can’t tell you how many hours I spent working on this thing. While the mere notion of building myself a base, absolutely anywhere I chose, was rather overwhelming at first, a time finally came when I decided I was ready to build myself a proper home beneath the waves. Eventually, you’ll even be able to build your own seabase. You have an enormous ocean to explore with various unique biomes with their own flora and fauna. The amount of freedom in this game is amazing. There’s nothing more satisfying than becoming increasingly fit for survival on this harsh alien world, as you gain better gear and even various vehicles, which will allow you to travel farther and farther away from the safety of your lifepod. Starting with nothing but your lifepod, you begin exploring your new, hopefully temporary, home, gathering materials and scanning everything you can find for blueprints. You crash land in the ocean of an alien planet. The basic premise behind Subnautica is simple to follow. Now that I have (almost) finished the game, I can say that Subnautica is easily one of the greatest games I’ve ever played…and also one of the most flawed. But I simply couldn’t pass up such a great opportunity. Having already seen Youtuber 8-BitRyan play the game online, I never really intended on playing Subnautica for myself, as awesome as it looked. Always on the lookout for good sales on digital games, easily the best deal I ever got was when I downloaded Subnautica for free, thanks to PlayStation’s whole “Play at Home” program.
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